A mobile platformer where you control the direction of a rolling ball with taps. Time each tap to keep the ball on the path and avoid falling off the edge. Simple low poly 3D visuals and one-touch controls.
games
Drive freely through a small low poly town. An open exploration driving game with no objectives, built to practice vehicle physics and environment layout. Simple 3D graphics with a relaxed feel.
Roll a ball across floating platforms, jump between gaps, and collect stars scattered across each level. A 3D platformer built around simple physics and low poly level design.
A 2D top-down RPG in the style of classic Pokemon games. Walk through villages and explore the world through conversation. Built to practice 2D world design.
A mobile platformer where you jump from column to column, timing each leap to land safely and keep climbing. Low poly 3D visuals with simple tap controls designed for short play sessions.
A prototype built to test and showcase flight mechanics. Demonstrates lift, turn, and thrust controls in a low poly 3D environment. An early experiment in aerial movement systems.
A collision test where a rolling ball destroys small cubes on contact. Built to explore rigidbody physics, collision detection, and object pooling in a minimal low poly 3D scene.